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..eli walsh.. ([personal profile] fullmoonmutt) wrote2024-06-26 12:02 pm

..permissions..

CHARACTER / PERSONA INFO

NAME: Elijah "Eli" Walsh

CANON: Original Character

AGE: 19 (turned 20 in-game)

HOUSING: with Arven and Mabosstiff

PERSONA NAME/APPEARANCE: Garm, the guardian of Helhiem. Garm is a massive red-furred wolf with an intimidatingly large spiked metal collar.

ARCANA: The Chariot

ELEMENT: Ice

CURRENT LEVEL: 60

SKILLS:
Dia: Heals light damage for a single target.
Lunge: Deals light physical damage to a single target.
Overruff: Eli infuses his very fists with icy power, creating frozen, jagged claws over his knuckles. He may either launch these claws as a projectile or dash up to the foe to rip and tear into them up close and personal. Deals light ice damage to a single target.
Mabufu: Deals light ice damage to all enemies.
Media: Heals light damage for your entire party.
Bufula: Deals medium ice damage to a single enemy.
Rakukaja: Raises Defense for a single target.
Mabufula: Deals medium ice damage to all enemies.
Giant Slice: Deals medium physical damage to a single target.
Bufudyne: Deals heavy ice damage to a single enemy.
Vicious Strike: Deals medium physical damage to all enemies.
Diamond Dust: Deals severe ice damage to a single target.
Megaton Raid: Deals severe physical damage to a single target.
Mabufudyne: Deals heavy ice damage to all enemies.

WINTER SOLSTICE: Icy chains wrap around Eli, but they call upon his inner strength and freedom. Eli breaks through them with a loud roar, and the chains swing around his arms to form large, icy gauntlets. He can use his enhanced strength from his werewolf side to his advantage now, and rush forward to pummel several enemies in rapid succession, dealing severe multi-target ice damage. (He can insult them and deal emotional damage, too, on the way out.)

CREATURES OF THE NIGHT (ELI & CELESTE): The temperature seems to drop and the space around them grows dark, a false though no less bright moon hanging in the sky, boosting Eli and Celeste's speed for the duration of its presence and making it difficult for the enemy to see and defend against them. During this time, they may roll with advantage on their attacks; landing a hit with an ice or curse elemental skill is an automatic crit. This skill lasts for three turns maximum.

This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Eli or Celeste. It can only be used once per battle.

GUARDIAN OF HADES (ELI & IZOU): The pair of men, so similar in their personalities, find that their very personas merge to create a new form... if temporarily. Eli and Izou will both find they are able to command the shared persona Cerberus - and not the white, serpent-tailed beast of the Nekyia, but a proper three headed beast with broken chains of ice hanging from its three necks. During this time, they may each make an attack of their own as well as command the Cerberus to perform a third action pulling from either of their learned skills - however, the poor dog is easily confused, and if they cannot agree on a move it will follow the command of whoever wins the coinflip (1 = Eli, 2 - Izou). So long as Cerberus remains on the field, their attack and defense are both raised. After three turns, the ability ends and their personas return to normal.

This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Eli or Izou. It can only be used once per battle.

DON'T LET THE SIMMERING FIRE DIE (ELI & ARVEN): Arven calls upon Hestia to fire up his pan, while Eli calls on Garm to charge up a large icicle. When the attack is done charging, they can launch both fire and ice projectiles simultaneously at a single enemy for a fire-and-ice combo attack that deals severe damage. OOCly, roll a 1d20 and combine your rolls for this attack. For combined rolls, 20 and above will be considered a crit, and anything under 20 (including 10 or lower) will be considered a regular hit.

This pair ability may be triggered by either party, takes effect the turn it is activated and lasts until the combo attack has been dealt against three enemies total or when the battle ends, whichever comes first. The ability cannot be used at the same time as any other Rank 10 pair ability involving Arven and Eli, and can only be used once per battle.

PERMISSIONS
ooc.


PLAYER NAME: LA

PREFERRED CONTACT: pm to journal or discord @ er3shkigal

BACKTAGGING: will backtag for about a month, depending on thread

THREADHOPPING: y

SENSITIVE/OFF-LIMIT TOPICS: just warn for suicidal ideation beforehand/include a content warning. re content warnings for eli and his world, the topic of demons, post-apocalypse, violence, collapse of society, corruption, resource scarcity, and extreme prejudice can come up often.
ic.


PHYSICAL CONTACT: y

ROMANCE/SHIPPING: y (is a oblivious disaster bi)

CONFLICT: y

FIGHTING: y

KILLING: n (unless it isn't permanent somehow)

NSFW: y